Now is it time to discuss the real chunk load. Why

you are here. That is development and process of

creating a game.
Development
Expectations
Community
Development
Click any of the tabs to learn

Planning

Art Styles

Creation

Feedback

Genre

Planning
Brain Storm:
General Questions to think about it

.
What do you want your story to be about?


Is there a story?


What Genre will it be?


Write it all down. You got to plan out and have an

idea of what you are aiming to make. This is creating

the foundation of your idea.


It’s okay if your plans or idea change later along the

lines. It happens. However you need to start off

with a goal.


Decide on the key concepts and gameplay elements

that are at the core of your game.


Don't waste weeks or months planning out every last

detail for your game. Just have a general idea so you

can get started
Art Styles
Let’s talk about Art style


There are many variations of art styles

used in gaming. Some easier than others


if you are one man team.
It’s time to think about the design of

your game!
While at the end of day it really comes down to what you want your game to look

like. What you prefer.

Consider the following:
What

resources

do you


have?
Intended



Audience
Does it

match the

story?


The vibe?
3D
Realism
It’s better to start off with a more simple style. However if you do want realism, you will be building a basic foundation to storyboard your whole game first. Don’t get too caught up with a realistic design that can always be added in after.
Low Poly
Low poly models have a lower polygon count, which means they require less processing power to render, resulting in higher frame rates and smoother gameplay. This is particularly important for mobile games, which often have limited processing power. Faster production is another benefit of using low poly 3d art.
Hand Painted
It’s 3D game for it’s dimensions however the visuals it self look painterly.
2D
Pixel art
Many nostalgically associate pixel art animation with the era of early video games and arcades. The enduring popularity of this design aesthetic reflects the power of art and style to enrich the video game experience.
Vector Art
Vector art requires extremely high precision, Capable of projecting images using an electron beam to draw images instead of with pixels, much like a laser show.
Cel Shading
Cel shading has emerged as an innovative style in video game art, wielding considerable influence in the game development community with numerous well-known applications. This art style is unique in its endeavor to give 3D models and objects a 2D, flat, and paper-like appearance, creating a fascinating blend of dimensions in game design.
Creation
How you are going to make it
Genre
What is it?
What genre game are you creating? It does not have to

be strictly one genre. Games can have multiple themes

and genres. You can create a horror sandbox, sport

puzzle game or action survival game. Games will have


multiple genres but you want to try figure out the main

objective of your game.




Sandbox

    - Examples: Sims, Minecraft, GTA



Shooter(FPS)

    - Examples: Call of Duty(COD), Valorant, Halo



Action - Adventure


     - Examples: God of War, Elder Scrolls, Red Dead



        Redemption




Multiplayer Online Battle arena(MOBA)

     - Examples: League of Legends(LOL), Smite, DOTA



Role playing (RPG)

      - Examples: Skyrim, Witcher, Fallout




Sports

      - Examples: NBA2k, FIFA,




Puzzles/Party games

       - Examples: Mario Party, Jack in the box



Horror

       - Examples:  Phasmophobia, Resident Evil,

         Layers of fear



Survival

       - Examples: Don’t Starve Together, ARK, Raft



Platformer

       - Examples: Celeste, Spyro, Hollow Knight





Battle Royale

       - Examples: Fortnite, Apex, PUBG